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Audio Latency Calculator

Calculate your total recording latency from buffer size and sample rate. Optimize settings for the best monitoring experience.

Total Round-Trip Latency
14.6
milliseconds
Buffer Latency
5.8 ms
Input to Output
11.6 ms
Samples Delay
644
Playability Rating
Good for most recording

How It Works

1

Set Buffer Size

Select your audio interface buffer setting.

2

Choose Sample Rate

Enter your project sample rate.

3

See Your Latency

Get total round-trip delay in milliseconds.

Why Use This Tool

Round-Trip Calc

Shows true monitoring latency.

Quality Rating

Know if latency is acceptable.

Plugin Latency

Add plugin delay to total.

Sample Count

See delay in samples too.

Frequently Asked Questions

Latency is the delay between when you play/sing and when you hear it through your monitors or headphones. It's caused by the time needed to convert analog to digital, process the signal, and convert back. Lower latency feels more responsive.

For recording: Use the lowest buffer your system handles without crackling (128-256 samples). For mixing: Higher buffers (512-1024) are fine since you're not monitoring live input. Lower buffers = lower latency but more CPU load.

Under 10ms is excellent—feels like playing an acoustic instrument. 10-20ms is good for most recording. 20-30ms is noticeable but workable. Over 30ms becomes distracting for performers. Vocalists and drummers are most sensitive to latency.

Audio must fill the input buffer, get processed, then fill the output buffer. That's two buffer periods minimum. Plus, A/D and D/A conversion adds a few milliseconds each. The total is what you actually experience while recording.

Higher sample rates reduce buffer latency because the same number of samples takes less time. A 256-sample buffer at 96kHz is half the latency of 256 samples at 48kHz. However, higher rates increase CPU load.

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1Understanding Audio Latency

Audio latency is the delay between when sound enters your system and when you hear it through monitors or headphones. In recording situations, this delay affects performer timing and feel. Too much latency makes real-time monitoring uncomfortable or impossible, forcing musicians to compensate or work without hearing processed sound.

Digital audio systems inherently introduce latency. Unlike analog equipment where signal flows continuously, digital systems must convert analog to digital, process in chunks (buffers), and convert back to analog. Each step takes time, and these times accumulate into total latency.

Our latency calculator helps you understand and optimize this delay. By entering buffer size, sample rate, and additional sources like plugin delay and hardware conversion, you get an accurate picture of total latency and whether it's acceptable for your recording situation.

2Sources of Latency

Buffer latency comes from your audio interface's buffer settings. Audio is processed in chunks (buffers) rather than sample-by-sample. Larger buffers mean longer waits before processing begins and before output emerges. This is the primary controllable latency source.

Analog-to-digital and digital-to-analog conversion adds fixed latency depending on converter quality and design. Professional interfaces typically add 1-3ms per conversion stage. Budget interfaces may add more. This latency exists regardless of buffer settings.

Plugin processing adds latency when plugins use look-ahead or linear-phase processing. A linear-phase EQ might add 20-50ms for accurate phase response. DAWs compensate by delaying other tracks, but this doesn't help real-time monitoring. Check plugin latency specifications when tracking.

Driver overhead varies by operating system and driver type. ASIO on Windows and Core Audio on Mac minimize driver latency. Generic drivers add significantly more. Always use manufacturer-provided ASIO or Core Audio drivers for recording.

3Buffer Size Explained

Buffer size is measured in samples—the number of audio snapshots collected before processing begins. Common values are 32, 64, 128, 256, 512, 1024, and 2048 samples. Smaller buffers mean lower latency but higher CPU load; larger buffers mean higher latency but more stable performance.

Buffer Latency Formula: Latency (ms) = Buffer Size ÷ Sample Rate × 1000. At 44.1kHz, 256 samples = 5.8ms. At 96kHz, 256 samples = 2.7ms. Higher sample rates reduce buffer latency.

The optimal buffer depends on your activity. Recording requires low latency—128 or 256 samples typically. Mixing allows higher buffers since you're not monitoring live input—512 or 1024 samples work fine. CPU-intensive sessions might need even higher buffers to prevent dropouts.

Finding your minimum stable buffer requires experimentation. Start at 256 samples while recording. If you hear clicks, pops, or dropouts, increase to 512. If 256 works fine and you need lower latency, try 128. The goal is the smallest buffer that runs without audio glitches.

4Sample Rate's Role

Higher sample rates reduce buffer latency because the same number of samples represents less time. A 256-sample buffer at 44.1kHz equals 5.8ms. At 96kHz, the same buffer equals only 2.67ms—less than half the latency. This is one reason studios use higher sample rates during tracking.

However, higher sample rates increase CPU load proportionally. Your computer processes twice as many samples per second at 96kHz versus 48kHz. Complex sessions may not support higher sample rates without increasing buffer size, potentially negating the latency benefit.

Consider the trade-off carefully. If you can run 128 samples at 48kHz (2.67ms) but need 256 samples at 96kHz (2.67ms), there's no latency advantage to the higher rate. Test your specific system to determine whether higher sample rates actually reduce your achievable latency.

For mixing and mastering where live monitoring isn't needed, sample rate choice should be based on audio quality requirements, not latency. Our audio file size calculator helps understand storage implications of different sample rates.

5Round-Trip Latency

Round-trip latency is what performers actually experience—the total delay from singing or playing into a microphone to hearing the processed result in headphones. This includes input buffer, processing, and output buffer. At minimum, round-trip equals twice the buffer latency plus conversion overhead.

Our calculator shows round-trip explicitly because this is the musically relevant number. A 256-sample buffer at 44.1kHz creates 5.8ms one-way, but round-trip is 11.6ms plus converter latency—perhaps 14-15ms total. This is what the performer feels.

Plugin latency adds to round-trip when monitoring through plugins. If you track vocals through a reverb with 23ms latency, add that to your round-trip calculation. The performer experiences buffer latency plus plugin latency plus converter latency.

DAW latency compensation doesn't help real-time monitoring. Compensation delays other tracks so recorded audio aligns correctly, but it can't reduce what the performer hears while recording. Only lower buffer sizes and bypassing latency-inducing plugins help live monitoring.

6Perceptual Thresholds

Human perception of latency varies by individual and context. Generally, latency under 10ms feels immediate—like playing an acoustic instrument. Between 10-20ms, delay becomes noticeable but manageable. Above 20-30ms, performers typically struggle to maintain natural timing.

Drummers and percussionists tend to be most sensitive to latency. Precise rhythmic performance suffers first when monitoring delay increases. Vocalists are moderately sensitive—pitch accuracy can degrade with excessive latency. Guitarists and keyboardists vary widely in sensitivity.

Context matters significantly. Playing with a click track amplifies latency perception because there's an absolute timing reference. Playing along with other recorded tracks may mask some latency since the performer follows existing audio. Solo performance without reference can tolerate more latency.

Our calculator's playability rating provides rough guidance, but personal testing is essential. Some performers adapt well to 25ms; others struggle at 15ms. Find your threshold through experimentation rather than relying solely on general recommendations.

7Optimization Strategies

Start with the lowest buffer your system handles stably. Increase only if you experience dropouts. Don't assume you need large buffers—modern computers often run well at 128 or even 64 samples. Test specifically rather than choosing conservative settings by default.

Disable unnecessary background processes when recording. System maintenance, cloud sync, and other background tasks compete for CPU resources. More available CPU means stable operation at lower buffer sizes. Create a recording-specific system configuration if possible.

Consider direct monitoring through your audio interface rather than software monitoring. Many interfaces offer zero-latency direct monitoring that routes input directly to outputs while simultaneously recording to the DAW. You hear yourself without latency, though you don't hear plugin processing.

Use low-latency monitoring plugins when available. Some plugin developers offer "live" versions optimized for tracking with minimal latency. These sacrifice some quality or features for reduced delay—worth the trade-off during recording when the final mix will use the full-featured versions.

8Common Recording Scenarios

Vocal recording typically requires 15ms or less round-trip for comfortable monitoring. Singers hearing delayed versions of themselves experience pitch and timing issues. If you can't achieve this, use direct monitoring and add effects after recording.

Guitar and bass recording tolerance varies by style. Clean playing and precise rhythmic parts need low latency. Heavy distortion and ambient styles can tolerate more because the processing obscures precise timing. Assess based on the specific musical context.

Electronic production with MIDI controllers benefits from low latency for expressive playing but doesn't require it for step programming. If you're playing pads or keys expressively, optimize for low latency. If you're drawing notes with a mouse, buffer size doesn't matter.

Mixing sessions can use higher buffers safely—1024 or 2048 samples work fine when you're not monitoring live input. Higher buffers provide stability for plugin-heavy sessions. Switch to recording-optimized settings only when tracking live elements.

For more audio configuration help, explore our audio converter for file format optimization or check the sample length calculator for understanding timing in samples.

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